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SShop 5 years ago
Hi, some small upgrades that could improve the current gameplay:
Add a page number for the jobs, now it's hard to look for the destination Emmen (by only clicking on next page very often). Can also be solved by adding a "To" button for each city. That shows all routes to that location.
Let us construct a planning building that can be upgraded to add a number of jobs in a row.
A time indicator for all routes. Either based on the base value, or make it adjustable.
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GGerben 5 years ago
Hi Shop,
If you want to find jobs starting from a city, you can select it from the dropdown called 'Location'. For Emmen for example becomes: https://transportgame.eu/jobs?sortBy=name-asc&location=9
If you mean to find a destination, then yes, maybe we should add a dropdown for that as well. But most of the time you probably care more about where it starts from.
Yep, we're gonna add buildings/upgrades you can build from your company HQ.
What do you mean with time indicator? When selecting a vehicle to assign to a job? Or on the job page itself?
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SShop 5 years ago
Meant the destination.
Time indicator in the job info page. Both for the jobs on the job page, as the jobs that are already on the dashboard.
Maybe add an alert, or red color for vehicles that are not in the current job location, so you are aware that they need a transfer before you assign them.
Can I ask a question, what is your main plan for the game dynamic? Efficiency wise?
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GGerben 5 years ago
The jobs on the dashboard and when you click Show Job will exactly tell you when the vehicle will arrive.
It's okay for a vehicle to be in another location, they will transfer to the required destination. This is actually a feature of the game.
I'm not sure what you mean with efficiency. The main plan is layed out on the welcome page and kinda as follows:
- New countries and locations
- New trucks and detachable trailers
- Specific trailer types and their suited cargo (i.e. tankers, flatbed, refrigerated, vehicle trailers etc)
- Unlockable company upgrades
- Extensive financial features such as breakdowns and charts
- Achievements and collectibles
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SShop 5 years ago
I would like to know when selecting a job from the job page, how long it would take. So I can plan the route ahead.
As for the location question, it's linked to the question about efficiency. Currently you make the most profit when you are online often to send trucks on short routes. Profit/Km is good there, but the downside is you need to take action often. The fuel and wear are currently not a deciding factor if you look at the optimal profit. So the question was, what is your plan for players to play the game optimally? It will be more interesting if you need to make calculated decisions.
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SShop 5 years ago
Debug time :
9/399 jobs found
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GGerben 5 years ago
To play optimally you indeed pick the shortest round on the assumption that you're there to schedule another one when it finishes. If you know you're gonna be AFK for 3 hours, schedule one that takes that long instead of 30 minutes.
Current cost formula is 10 * distance + rand(500, 2000)
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SShop 5 years agoIs not the highest paying job, but it's shown first, that is why I said debug.
As for the profit formula, why not give the distance also a random addition? That way the random increase influences both short and long routes more equally, now the random addition is much more beneficial for short routes. -
GGerben 5 years ago
Yeah, there's a bug with ordering numbers. I haven't had time to look at it yet, because it rarely happens. Most jobs are above 1000 euro, so it works then.
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SShop 5 years ago
If 2 trucks are parked in different places, try to give the auto select to the truck that is in the correct location. Above the shortest transfer auto select?!